Player forum
Ardentryst Version 1.71 Testing required!
Sun Jul 26 16:11:13 2009 AEST (1 year ago) | |
Administrator Ardentryst Creator |
Hi, if you're an enthusiastic Ardentryst fan, go ahead and grab the testing release of v1.71 |
Edited by tgfcoder 1 year ago | |
Thu Jul 30 18:38:37 2009 AEST (1 year ago) | |
Administrator Ardentryst Creator |
If you've played v1.71 somewhat, please post your experience here, whether it runs smoothly, without bugs, that sort of thing. I'd really like to know especially if there's anything weird, because this will probably be the version most widely distributed! |
Mon Aug 3 11:31:56 2009 AEST (1 year ago) | |
Newbie |
hey, the sound in 1.71 is terribly garbled, it was (mostly) alright in 1.70. sorry, I've not tested more, because this is pretty much show-stopping for me. |
Mon Aug 3 20:15:27 2009 AEST (1 year ago) | |
Administrator Ardentryst Creator |
Oh this would be because I forced the sampling rate to 44100. |
Tue Aug 4 08:24:18 2009 AEST (1 year ago) | |
Newbie |
wonder what's wrong with that, that's a standard sample rate nowadays, everything else works well in 44 kHz, 48 kHz even, on my motherboard-integrated soundchip. anyway, this is about music as well as sound, I don't know if I was clear enough on that. any chance for a quick temporary patch reversing this change? I'd like to test more than a main menu. |
Edited by thr 1 year ago | |
Tue Aug 4 16:42:19 2009 AEST (1 year ago) | |
Administrator Ardentryst Creator |
If I don't specify the sample rate, it chooses a stable one. Which sometimes is 22KHz (I think... maybe I'm just delusional. I don't trust the information it gives me about what sample rate it is, I just hear it) on Windows. Even though 44KHz works just fine. Well, I thought it did. There was some crackling and stuff after one loop of the music, which would go away if the volume was changed (the in-game volume) |
Wed Aug 5 00:03:31 2009 AEST (1 year ago) | |
Newbie |
don't rush it, this may be something on my system's side, I'm using some non-default sound libraries and codecs, this could be because of that. still, it's strange that this is an issue with Ardentryst only, and only with 1.71. I'll try to isolate this issue, and get back to you. |
Wed Aug 5 02:14:41 2009 AEST (1 year ago) | |
Newbie |
right, one minor, but long-standing bug: phantom halberd's description at the shop is truncated at the 'minimum range' stat, and the 'maximum range' stat is not shown at all. it's drawn off-screen, basically. and there's no way to scroll down the text (or I haven't found one). |
Edited by thr 1 year ago | |
Wed Aug 5 03:27:02 2009 AEST (1 year ago) | |
Newbie |
now, this is not a bug, but a usability issue: in menus, pressing up while the uppermost option is highlighted should jump to the lowermost option. likewise, pressing down while the lowermost option is chosen should highlight the uppermost option. in shops this should go left from 'buy' to exit', and right from 'exit' to 'buy'. basically, all menus should wrap. such is the de facto standard nowadays, it saves many keypresses. and fingers. |
Wed Aug 5 11:55:21 2009 AEST (1 year ago) | |
Administrator Ardentryst Creator |
Haha, I thought about that. Decided against it because it might confuse people. I think I will keep the interface as it is in this game in the series just because so many people are used to it already. |
Edited by tgfcoder 1 year ago | |
Thu Aug 6 11:02:27 2009 AEST (1 year ago) | |
Newbie |
aha! I've found the culprit. sorry it took so long. it looks like this was a bug in 1.2.2rc1 Ogg Vorbis decoder library. the sound works fine with the newest 1.2.3 Vorbis release, and since it's unlikely that any distro would ship with this particular faulty release candidate, I guess there's no need to revert your changes after all. I apologise for the confusion, that's what I get for using test versions of system libraries. |
Edited by thr 1 year ago | |
Thu Aug 6 12:10:27 2009 AEST (1 year ago) | |
Newbie |
there's a missing space in the description of 'fire' ability. it's "(...)to sway the flames higher or lower.Mana cost(...)". should be "(...)to sway the flames higher or lower. Mana cost(...)" |
Edited by thr 1 year ago | |
Thu Aug 6 14:02:02 2009 AEST (1 year ago) | |
Newbie |
now, about the 'help' section. the 'Press X to exit and UP and DOWN to scroll' message overlaps the main help text at the bottom, making it illegible. you should probably cut one line of text from the bottom. I guess cutting one line of text from the top would not be a bad idea either. it would let the text 'breathe', it looks a bit cluttered now. |
Thu Aug 6 23:07:59 2009 AEST (1 year ago) | |
Administrator Ardentryst Creator |
Yes, I think that has to do with the font size being changed too. I haven't been through the help section in such a long time. I'll add that to the TODO. |
Fri Aug 7 01:26:22 2009 AEST (1 year ago) | |
Newbie |
umm, you don't know that? |
Fri Aug 7 02:18:48 2009 AEST (1 year ago) | |
Administrator Ardentryst Creator |
Okay, I'll look into that. I said 'potentially', because it depends whether you open it from in a level or on the world map. |
Fri Aug 7 09:32:24 2009 AEST (1 year ago) | |
Newbie |
I'm getting a crash while renaming my character. traceback when ran from the game directory: |
Fri Aug 7 10:31:52 2009 AEST (1 year ago) | |
Newbie |
now, I'm not sure if this can be considered a bug, but when entering a new level, the wand cursor appears for a short while, without touching the mouse. it's a bit confusing. on the other hand, this could be considered a tip that a mouse can be used in this context. though it's only useful for seeing the descriptions of gui elements, correct? |
Fri Aug 7 16:09:37 2009 AEST (1 year ago) | |
Administrator Ardentryst Creator |
haha. It's quite alright. I was afraid I had missed some changes when moving from game directory saves to home directory saves. I'll add that to the todo. |
Edited by tgfcoder 1 year ago | |
Sat Aug 8 02:02:55 2009 AEST (1 year ago) | |
Newbie |
no luck, I'm getting 'invalid SHC'. ;( |
Mon Aug 10 17:20:45 2009 AEST (1 year ago) | |
Administrator Ardentryst Creator |
Oh, are you on Windows? Anyway, I just updated the SHC list. Try again |
Tue Aug 11 02:48:13 2009 AEST (1 year ago) | |
Newbie |
no, I wasn't on Windows. and yes, it works now. |
Tue Aug 11 16:02:16 2009 AEST (1 year ago) | |
Administrator Ardentryst Creator |
Okay, excellent! |
Thu Aug 13 06:45:20 2009 AEST (1 year ago) | |
Administrator Ardentryst Creator |
As for the renaming bug.. |
Edited by tgfcoder 1 year ago | |
Fri Aug 14 13:27:43 2009 AEST (1 year ago) | |
Newbie |
the sound issue that I've encountered should be of no consequence now, it was only present in a single testing Vorbis version, and it's fixed now. it does not relate to Ardentryst at all, and I really don't think there's anything you should be doing about it. again - sorry for the confusion. |
Fri Aug 14 15:40:43 2009 AEST (1 year ago) | |
Administrator Ardentryst Creator |
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Sun Sep 20 01:24:59 2009 AEST (351 days ago) | |
Newbie |
Windows XP; pygame 1.9.1; Python 2.6.2; Nyx; Super Crossbow, Sorcerer's Hat, Ring of Fortune, and Grip Boots equipped. |
Edited by uNsane 351 days ago | |
Sun Sep 20 04:01:35 2009 AEST (351 days ago) | |
Administrator Ardentryst Creator |
I think the arrow went out of the map. |
Mon Sep 28 14:05:54 2009 AEST (343 days ago) | |
Newbie |
Edit: |
Edited by imishsoond 341 days ago | |
Tue Oct 6 21:34:20 2009 AEST (334 days ago) | |
Administrator Ardentryst Creator |
Well the sound is always a bit picky.. |
Wed Jan 6 01:02:12 2010 AEST (243 days ago) | |
Ardentryst Enthusiast |
I have found a bug which sometimes occurs in Radkelu's cave: |
Edited by xjcg 243 days ago | |
Wed Jan 6 16:03:09 2010 AEST (243 days ago) | |
Administrator Ardentryst Creator |
The bugs mentioned in edits 1 and 2 are known |
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